Archive for March, 2005

CSS Advice

March 31st, 2005

Can any CSS wiz out there tell me how to fix the bottom of the page here so it has a nice footer and the page extends to the end of the last post? Thanks

Minimal engagement II

March 31st, 2005

So now we have our definition of what it is we are looking for we now want to decide a “standard configuration” under which we will derive our benchmarks, again in much the same way that graphics cards are benchmarked.

Also analogous to this task will be that we require different standard configurations / test applications for different types of content. Testing emotional gestures will require a different test application than testing interactive narrative for example. » Read more: Minimal engagement II

Minimal engagement

March 31st, 2005

An idea i have been thinking about recently, in the context of testing applications, is what would be the minimum level of engagement required to satisfy a user and give them an “engaging” experience?
We would have to start off by defining some terms and laying out some assumptions as this could easily turn into a “how long is a piece of string” question. There could be many levels to the question depending on what type of application you were trying to build. It would be somewhat analogous to benchmarking a graphics card the way ATI and Nvidia do. » Read more: Minimal engagement

Rocket Scientist

March 30th, 2005

I mentioned that behavior could not adequately be described using algebra, in my view. However others have other views. I have been reading blog by Paul Harrison for some time after stumbling upon it somehow. He has some fascinating posts based around his construction of brain function, particularly autism, through the use of some pretty advanced mathematics. Much of it goes right over my formula limited brain but he has a tremendous intellect, very sharp and has some great insights and conclusions. He is doing research besides the math I believe but his work would be so much deeper if he really had a deeper understanding of neuroscience to add the “why” and “what” to his fascinating “how”.

Go spend a few hours at his site, its worth the time.

Exhibits and Events

March 29th, 2005

I have seen a couple of interesting items recently that show how emotional characters can be used in non traditional markets such as art exhibits or science center type areas. This is a good way to help you develop your technology and get contracts for showcase installations. Worth thinking about. They are Andrine by interestingly named The pooch and the other is Jeremiah from Richard Bowden. Both groups are in the UK.

IF only

March 27th, 2005

I have begun to realize that whatever breakthroughs I make in my research there is a always a reasonable probability that someone else touched on the same area 50 years earlier. It is often the case that the work is a stroke of great insight that being entirely without precedent is subsequently consigned to gather dust as no one else understands it enough to realize what it means. So, bearing in mind my recent topic and personal insights:

It is not possible to produce a set of rules purporting to describe what a man should do in every conceivable set of circumstances. One might for instance have a rule that one is to stop when one sees a red traffic light, and to go if one sees a green one, but what if by some fault both appear together? One may perhaps decide that it is safest to stop. But some further difficulty may well arise from this decision later. To attempt to provide rules of conduct to cover every eventuality, even those arising from traffic lights, appears to be impossible. Alan Turing, Computing Machinery and Intelligence, 1950

» Read more: IF only

User reactions

March 27th, 2005

David Hanson at Human Emulation Robotics who we have written about in the past has a mention in Engaget today. What is interesting here is how potential users react to seeing the behavior of those robots. Much more feedback will come from the 2005 World Expo going on now in which the Japanese government (MITI and NEDO) are making a strong push to have robots interact with visitors. It is like a giant testbed.

Beter Speling!

March 24th, 2005

You should hopefully see my posts improve thanks to a great new tool called Spellbound which is a Firefox plug in. You are using Firefox right? Actually I have noticed the percentage of IE users rising with the number of readers, what does that mean I wonder, hmm?

On Emergence II

March 24th, 2005

Following on from yesterdays post, so what is emergence in practice? In my context I will give you an example, unsurprisingly facial gestures:

The way facial gestures or expressions are currently derived is by triggering, with the use of a suitable rule, a “complete” expression, including eyes, brows, mouth etc from a “neutral” expression. As with rule systems this produces very simplistic behavior, often “snapping” between an expressive face and a completely non expressive face at the neutral position. Not good.

» Read more: On Emergence II

Nintendo DS and new markets

March 24th, 2005

Interesting article in Game Industry Biz about the market strategy for the Nintendo DS, much of it echoing what I and others have been advocating for many many years. Personally I think Nintendogscould be one of the most important titles in Nintendos history as it could start to open these new markets. Check out the videos if you have not tried the simulation before, I have used it and it really is very well done, especially the pen/touch pad interaction.

When studios complain of difficult market conditions they should take a look at the simulation market, particularly virtual petz (sic). Aquazone from friends of mine in Japan was first released in 1993 if i am not mistaken and is STILL on retailers shelves. It has had numerous revisions, add ons, cell phone versions etc. The market for this simulation is mainly women and older people. Then there is the original cat/dog simulation Catz/Dogz which was released in 1995 and seemed to have been updated as late as 2003!

I am thinking about getting a DS developer kit but apparantley Nintendo are not so friendly with 3rd party developers, anyone have experience here?