Archive for July, 2005

More Repliee

July 30th, 2005

Here is an interesting video of Osaka Universities Repliee in action.

“TV Real Time” or “Human Real Time”?

July 30th, 2005

I have been tackling an interesting problem recently which has introduced itself as we have increased the fidelity of our system and in turn run it on a low powered device (mobile phone/cell phone/keitai, whatever your preference). That is the difference between what we usually refer to as “Real Time”, i.e. TV time at 24 – 60fps and what I am calling Human Real Time. This is the lowest processing time achievable by humans in terms of receiving an input signal, routing it, processing by the various required sub systems and finally outputting a behavior. This is generally thought to be around 15 milliseconds (around 60fps), I use 10 milliseconds which is 100 frames per second. » Read more: “TV Real Time” or “Human Real Time”?

web agent demo

July 28th, 2005

I have been working hard recently on building a mobile device demo of the emotion ai engine controlling the Mobile Mascots J2ME Graphics engine with a 3D character. The demo is initially running on Vodafone handsets but should work on any Java handset (as long as it can handle 1MB downloads, hopefully 256k later as the current size is around 300k including the model). The mobile Mascots engine is being ported to the BREW environment soon so that will enable another set of handsets. The character looks very cool and remarkably fluid even given the small window size and reduced frame rate (around 12fps non optimized).

We are also looking at creating a web applet version which would allow me to put a demo on the web site for you to play with. Seeing the engine in action answers so many questions.

Blink of an eye

July 28th, 2005


eye
Normally science and technology reporting from the BBC is of abysmally low quality but this is an article that is topical for me. It is about brain function during blinking. I am currently working on an improved blink system for our engine that combines a host of features to give dynamic, personality consistent blinks. This is quite a step forward from a traditional blink system but it is in going to this level of detail that we will cross the uncanny valley. » Read more: Blink of an eye

Toys with behaviors

July 27th, 2005


Amazing Amanda
Amazing Amy, a new toy with an impressive range of abilities including object recognition, voice recognition and emotional facial gestures (how complex Im not sure, I imagine not very). Click on the image for a pdf press release, seems no web site yet (amazing how PR folks waste PR like this by not having their act together).

Meeting times

July 24th, 2005

I will be in London on 9/1 and 9/7 and will be available for meetings and demonstrations, albeit briefly. If you would like to meet then let me know ( info at emotion dot ai ). Priority given to those with immediate projects and deep pockets ;)

New “game” markets

July 22nd, 2005

Following on from my comments on the emerging markets for interactive entertainment the Asahi Shimbun gives some figures for the sales to date of the Nintendo DS and Sony PSP. As I have pointed out many times these new markets can dwarf the “hard core” game market and my current favorite application, Nintendogs has sold an amazing 500,000 copies, 42% to women. This out of a total 2.2 million consoles sold, almost 1 in 4 to date. » Read more: New “game” markets

Ars Electronica, Pixelspaces 2005

July 22nd, 2005


Ars Electronica
I have been invited to speak at Ars Electronica this year (Sep 1 to Sep 6) in Linz, Austria. I will be speaking at a conference on “Techno-emotional interactive spaces” which sounds like it will be very stimulating.

If you would like to meet while I am in Europe please drop me a line. » Read more: Ars Electronica, Pixelspaces 2005

More Philips Robots

July 22nd, 2005


iCat


You may have seen this on the news wires, from Philips Research Technologies, who seem to be working on some very interesting technologies lately, the iCat, a cat robot with facial gestures. I will talk to the researchers and get some more information about it.

Facade Released into the wild

July 6th, 2005


Facade
Facade is finally released after 5 years of hard, self funded work and it really works! I played it today and was left feeling emotionally involved in the characters. While domestic disputes are not a personal favorite of mine, the system works very well indeed, it is the best piece of interactive drama or language based content I have tried. » Read more: Facade Released into the wild