Not that I want to become just a news bot but a worthwhile read on Gamasutra about Anticipatory AI from Bruce Blumberg who is now Director of the Synthetic Animals Team at Blue Fang Games (Zoo Tycoon).
While they built an impressive sounding system at the M.I.T Synthetic Characters lab to internally model, specifically dog, behavior this article also talks about points of note in terms of using anticipatory actions to aid story telling and the transmission of the characters state.
This system is then heavily dependant on planning, world modeling and having a comparator system, all very major systems in their own right. In order to transmit intention the character must first plan that intention (enough that some action can be taken before the main action), for example looking at a cup before reacing to grasp the cup. Many big problems, having an in house solution makes sense here, especially given Blue Fangs singular focus on animal based games. I have high hopes of good things to come.